It’s not only boring, but so bereft of ideas that it represents a series running dangerously low on creative fuel. Need for Speed, then, feels like the tutorial for a deeper racer, or the barebones bit you can play while the rest of the game downloads in the background. While Ventura Bay is great for pictures taking, the nature of the racing also means it’s uncannily empty to drive through, resulting in a lush but lifeless location. A pumping contemporary soundtrack adds to the urban atmosphere, and this PC version adds more tracks. There’s loose riffs on the Griffith Observatory and Hollywood Hills, sure, but it’s more a tonal tribute to LA, the city at twilight after the parties have died and before the trash is collected. This was the first NFS game ever to allow players to exit a car and travel on foot. And also provided players with loads of cars to choose from. It had a good supporting backstory and great visuals. The city won’t chime with memories so much as it will resonate with senses. Starting this list, The Run undoubtedly ranks high among its siblings. They’re poor uses of an otherwise visually stunning world that captures LA’s (sorry, Ventura Bay’s) imposing gloom like few games before it, at least from the perspective of a person driving through it very fast. You can also find new parts, and sniff out designated scenic views by driving up to, say, a graffiti mural and pressing the relevant button to take a picture when prompted. You can hunt for doughnut spots in which you spin your car round in a little circle for points before driving off sad that it didn’t involve Krispy Kreme in any way.
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January 2023
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